![]() ![]() Jonric: Will there be new ships, vessel classes, factories and facilities? Will you be adding player-owned headquarters as many fans have speculated? Greg Kingston: There are new ships and factories - all with new models too, so some major changes have taken place. X3: Reunion should appeal to those who want to enjoy a fully free space simulation where there are no restrictions on what you can do and how you can play the game. Of course, once the player is started, they can always change their mind by, for instance, diversify into bounty hunting et al. For the first time, X3 will now introduce the ability to specifically play as a race character with a specific purpose, such as a trader. Jonric: Since we understand you're modifying the way the player character is handled, can you outline what you're doing? Greg Kingston: Players will have various start positions and be able to unlock others as they make progress in the game. I can't reveal too much without spoiling the game, but the new pirate faction, the Yaki will get its own space now. There will be more emphasis on life within the universe as well for example, 'home' sectors will tend to be safer than the borders. Sectors will be more three-dimensional and be of varying sizes. Jonric: What can players anticipate with respect to expanding the game universe? Will there be many new sectors? Greg Kingston: Although it isn't finalized yet, there will be a significant number of new sectors added to the universe, and both these and existing sectors will differ strongly from previously. Veteran players will be pleased to know that they can just ignore the plot completely if they wish. The plot is important, but probably more so to newer players as it will explain some universe history as well as teach the player more and more features of the overall game as time progresses. So, we know that the universe has a new enemy in the Kha'ak (nasty little bugs!) and now it has to come to terms with the ongoing threat, as well as some other problems too. Jonric: How is this game tied to the previous titles, especially X2: The Threat? How important and complex will the story element be this time? Greg Kingston: This is quite simple - Reunion picks up pretty close after the end of the X2: The Threat plot. The community has also been heavily involved in improvements to the overall economy and combat AI. New means of managing fleets and factories will be introduced, in part as a result of community feedback. ![]() What we have built into X3 is to make the various choices more relevant and have more consequences in the game. Jonric: What are the core strengths of the X property, what are you modifying this time, and which changes are most directly based on player feedback? Greg Kingston: Something we cannot state enough - complete freedom for the player and the ability to follow whatever path they wish. So, most development points will be carried across to X3 - the only ones that will not make an appearance are because they can be improved upon for X3. Running the development of both alongside each other, it was soon clear that the new engine for X3 progressed faster than we thought, and it offered too many advantages for us to ignore. ![]() X2: The Return would be a stepping stone on the way to X3. ![]() Jonric: What led to the decision to cancel the X2: The Return expansion pack? Which of its features will be implemented in Reunion? Greg Kingston: It was not a decision that was taken lightly. The meaning of Reunion? I'll leave that one open to debate for now! there will be a significant number of new sectors added to the universe, and both these and existing sectors will differ strongly from previously. Alongside this is a revamped plot line that will keep both new and returning players interested, giving background to the universe and answering questions left hanging from X2: The Threat. X3: Reunion will continue in the same vein as previous X games - that is to say a space simulation offering the players complete freedom in exploration, combat, trading and building as well as alien race relations. Jonric: What kind of game will X3: Reunion be? What types of gameplay will it provide? And what is the derivation of the title? Greg Kingston: Hi again, Jonric. ![]()
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